So continuing on in our in-depth look at Eidolon Beasts we come to the lone main deck monster of the archetype. While no additional support is known of at the moment, this could change at some point.
Aliester the Eidolon Summoner
Lv4 – Dark – Spellcaster – 1000/1800
During either player’s turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 “Eidolon Summoning Magic” from your deck to the hand.
So once you activate Reckless Magic Circle (if you haven’t already read that – see it here) you get Aliester from the deck. Now Aliester is crucial for a couple of reasons:
Firstly, normal summoning him nets you your fusion spell. He adds Eidolon Summoning Magic straight to the hand. Field spell adds monster, monster adds fusion spell. It’s quick, its straightforward, I like it.
Secondly, he acts as a quickplay buff for your Eidolon monster. And the fact that you add both 1000 ATK and DEF is a nice plus that allows you more choice in how you use it. Most players are more aggressive and will 9/10 go for that ATK boost to run over something. But you could find yourself back on your heels a little bit and an extra 1000 DEF could be just what you need to survive that one more turn you needed to top deck your comeback.
Third, Aliester is a fusion material for every one of your Eidolon Beasts (with 1 exception). So you will need him available in some way, shape, form, or fashion.
His stats are pretty average but there’s no denying that he is absolutely essential to running Eidolon Beasts. His lv4 does allow for generic Xyz or Synchro plays although it is highly unlikely that you would ever do that. His bread and butter is fusions. He is a staple “3 of” in any variant you build with these things. He does find himself very vulnerable in his needing to hit the field to get going. Any disruption to your normal summon could be a problem – equally, he’s not bulky. His 1000 ATK is piddly and 1800 DEF will not cut it (even if you managed to get him in defense mode). He’s meant to pivot into your fusion plays and he does that well enough.
Also there’s the threats of veiler, skill drain, etc that could prevent his effect from going off since the field spell protects fusions, but not their summoners.
The artwork is pretty generic Yu-Gi-Oh spellcaster: wizard, big clothes, carries a stick. I do like that the symbol for Reckless Magic Circle is visible on the top of his hand (nice touch and its the same shade as the prominent colour in the field spell itself) also take note of his staff – you’ll see it again, ditto for his spellbook.
A techy gimmick with a lot of replay value and he’s floatier than you would expect. Certainly not because of his own effect but because he knows some cagey little spells. Tomorrow we’ll look at his forte – Eidolon Summoning Magic.