Eidolon Summoning Magic

So we’ve seen the field spell and we’ve met Aliester the Eidolon Summoner, now it’s time to familiarize ourselves with the card that really makes the … magic happen (ehh?).  Yeah lets just keep moving.

Eidolon Summoning Magic

Normal spell

Fusion Summon 1 Fusion Monster from your extra deck, using monsters from your hand as Fusion Materials.  If Summoning an “Eidolon Beast” Fusion Monster this way, you can also banish monsters from your field and/or either player’s Graveyard as Fusion Materials. If this card is in your Graveyard: You can target 1 of your banished “Aliester the Eidolon Summoner”; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of “Eidolon Summoning Magic” once per turn.

So this is a powerful fusion spell right off the bat.  It is the Eidolon fusion spell and does have tailored effects for that – but in a pinch this can fusion summon non-Eidolon fusion monsters.  So that’s a bonus. 

No here’s the first of two great advantages of this card: if you are summoning an Eidolon, you can use monsters from your opponent’s graveyard.  I mean, sure enough, using your own grave is great, but using theirs as well?  Nice.  You see, the Eidolons are all various attributes (I’m getting ahead of myself, but this is important) so you might think it puts you at a technical disadvantage if you can’t shoehorn in every attribute.  This is a falsehood.  You could run a mono-attribute deck and still keep one of each Eidolon in your extra deck because using the opponent’s grave is your opportunity to make those fusions that your deck can’t achieve naturally.  There’s many possibilities that this can create, the Eidolons themselves are very toolbox-ish having a spread of effects.  It can make for a nasty surprise to pull a stunt like this.  At the same time, restricting this effect to Eidolons mitigates against something that could be  (possibly) completely overpowered.

Secondly: the loop.  Oh my goodness.  When you summon an Eidolon Beast you send the generic material to grave (if it’s from the hand or field – banish if it’s graveyard stock) and you banish the Aliester you use.  The spell goes to  the graveyard. But wait! There’s more!  You see when Eidolon Summoning Magic is in your grave you can shuffle it back into the deck and return a banished Aliester to your hand.  It’s once per turn so its not an infinite loop because the add/shuffle is limited, however if you haven’t already normal summoned this turn: Aliester’s effect isn’t limited at all so you can very well just summon him, get Eidolon Summoning Magic right back and summon another beast.  Alternatively, you could use that Aliester for his boost effect or not use him at all and just keep him in the pocket for later.

This card isn’t an automatic minus. You get a monster basically for free. 1 material (can) belong to the other guy, the spell goes back in the deck, and Aliester just goes for a walk before ending up back in your hand. Most fusions are -2. You get a monster (+1) but you use a spell (-1) and a pair of materials (-2).  Because of this, fusions (as well as any extra deck monsters, really) are an expensive venture.  They’re more powerful than typical monsters, but you pay for that in resources.  

What we have here is a potential 0 cost. Now in the spirit of full disclosure, the Eidolons are not the most game breaking monsters ever released.  But they definitely belong in the extra deck – I won’t spoil it here, but they are still unique and useful beasts.  Its not like you’re just pointlessly summoning convoluted monsters for style points.

And let me emphasize again, the field adds Aliester, Aliester adds the spell, the spell is free (if using enemy resourses, otherwise its a -1 but for a fusion that’s still pretty good), and when you use the spell it can recycle itself and give you back half (or all) of your investment.  And because of this recycling effect you don’t “need” three of them in your deck.  I wouldn’t cheap out at 1 copy (you never know what could happen – a discard or disruptions could leave you in a bad place), but if you’re really hurting for deck space, this can fully function at 2.

So there’s one more spell and a single trap to examine in addition to the Eidolons themselves.  I’ll leave the trap to the end of the series because of the nature of it, but tomorrow we’ll look at the last trick in Aliester’s spellbook.  

But before I go lets look at the card one more time …

This card is absolutely gorgeous.  Its my favorite artwork of the entire archetype.  It perfectly captures the whole idea and theme behind the cards. You see the Reckless Magic Circle hanging in the air bringing forth Cocytus the Eidolon Beast (spoiler!) at the behest of Aliester. The raging red of the initial stages of the summon have stabilized to a cool blue and the only remnant of the surging power is the faint red glow from Aliester’s left hand (where the symbol is detailed there, see the Aliester review if you haven’t already).  Amazing attention to detail, I love seeing Aliester put to scale against his monster.  Full marks, Konami.  This is incredible artwork.


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