Welcome back friends! Today we have a very special treat. Today we’re looking at Merkabah the Eidolon Beast. Now several posts ago I had said that the Eidolons we cover would continually grow stronger with greater effects. Well, I can’t lie – Merkabah isn’t physically stronger than Magallanica. But Magallanica didn’t have an effect – he’s just a hammer. Merkabah has a very powerful effect, so lets look at the card and see what exactly he has in store for us.
Merkabah the Eidolon Beast
Lv.9 – Machine – LIGHT – Fusion – 2500/2100
“Aliester the Eidolon Summoner” + 1 LIGHT monster”
Monster Effect: (See Ultimate Providence + Banish)
That is all…. Yeah, that’s right this card’s text actually reads:
Once per turn, during either player’s turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card.
See? I was pretty excited when I saw that Book of Moon got built into Raideen. Again I love when good effects come standard on my monsters. But this is Ultimate Providence, great card (if not a little taxing on your resources) but definitely a powerful effect. The obvious catch is that you need to be holding a card of the same classification to negate the effect and banish. Also because it’s a quick effect – it can be out sped by actual counter traps (in the event someone new is reading this; please look at spell speeds, it’s in the manual and there’s always the website).
Spell Speed three is the highest response speed to a summon or effect. Which means he could still get stopped by an opponent’s U.Providence or a Solemn. So you really want to plan ahead with this guy and very carefully so you don’t end up losing him before you can really do anything.
Merkabah is fire insurance, he’s that quick out to a lot of nasty things and again, unlike Providence, he doesn’t send to graveyard/extra – Merkabah flat out banishes it. Those decks that like to float into and out of plays have a tough time with this guy. Quick effect is just fast enough to catch those combo starters and be done with them before your opponent even starts.
Merkabah (in my opinion) is a risky but rewarding 1st/2nd turn play, if you can get him fielded on the cheap, nice and early, with some cards in hand – he will quickly start dictating the pace and dominating the field. While 2500 isn’t the biggest fusion you can muster up, it’s big enough that anything that survives getting to the field is probably going to struggle with him. And anything that isn’t activating an effect in the same turn probably can’t get over him. And of course, the Aliester loop, means that they really have to consider getting over 3500 (at any given time).
Once per turn keeps this card from being completely broken, but the fact that he’s reusable on either turn means that you can shut something down on every play (provided you have enough cards) and if you pair him up with the old classic Forced Requisition (a staple from my Dark World days) you’re now hitting their field and their hand. I wouldn’t recommend building your whole win condition around this, but it can be a menacing and blatantly frustrating combo to have to fight your way out of. Which again, depending on what the other deck is, may not be a winnable fight.
To look at other details – LIGHT is a nice generic attribute that has tons of support, he’s also a Machine so he can take advantage of Limiter Removal. I wouldn’t just splash Limiter into any ole’deck just to “maybe” get a 5000 play off Merkabah one time. But if you were to run a variant of Cyber Dragon Eidolons (which I’ve seen people online tinkering with) then it’s in the deck already. LIGHT consequently means compatibility with Honest and that’s not much better.
So the last Eidolon left is Elysion “the Master of All” as it were. This guy is absolutely bonkers and I can’t wait to get into that discussion, but for now i’ll bid you adieu and I look forward to chatting with you soon! Be good, stay safe, and remember what grandma always says:
You can’t go play until you finish all of your Spinnach!