This next fellow really “tops” the list.. Heh heh… God that was awful. Anywho, Dinomist Ceratops is a a solid Lv 5 with decent stats and a short cut to the field. As it’s typically easy to relate one monster to another – I would personally compare him to Grandmaster of the Six Samurai. But don’t take my word for it – see for yourself!
So there’s the staple effect for the pendulum zone, I won’t rehash that again, but simply say “bite me, raigeki!”.
As for the comparison to Grandmaster of the Six Samurai? Well they’re both Lv 5 monsters, they both have 2100 ATK, the can both be special summoned if you control monsters of their own archetype, and are both limited to summoning if a copy of themselves isn’t already on your board. So yeah. I think that’s a good fit. There are 2 minor differences: Grandmaster (when destroyed) adds a “sam” from your grave to your hand. While Ceratops will allow you to control multiple copies of himself at a time (although they would need to be normal or pendulum summoned, or brought out by any other means than his own effect).
This is a great effect because he can pair very well with Dinomist Brachion to go Nova -> Infinity. Brachion can special if you don’t already have a Brachion and don’t control a monster with the single highest attack. Then special Ceratops since you have only Dinomist monsters on the field (with no preexisting Ceratops in play). Xyz for Nova, overlay into Infinity. CDI for free. FOR FREE.
This is a great turn 2 play (as Brachion requires that your opponent has monsters already). The 2100 isn’t bad, Powerload will push to 2400, then you have the stats reducers … Oops, I’m getting ahead of myself again. Well talk about that next. Either way he’s a good card and his summon makes me cringe anytime I feel “stuck” placing him in the scales.
I also really like his art. I know that I’ve already said that I like the whole series and I’ve tried not to prattle on too much about it. But it’s hard not to point out how freaking cool this guy looks.
You will run into a problem if you top deck him with an empty field. Because you don’t have a means to get him going. Also the inherent problems of Xyz summoning pendulum monsters hits Dinomist pretty hard given the lack of graveyard recursion.
I like him at 2. He’s good but not always great, so you don’t want to have him in hand too ofter. He can become a dead draw and that costs a little, but not enough to really hurt my opinion about him.