Soccer counterpart of U.A. Blockbacker, rival to U.A. Midfielder, and all-around great guy is Goalkeeper! Ready to sacrifice the body and take one for the team, Goalkeeper is always ready to make a big save.
You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Goalkeeper”. You can only Special Summon “U.A. Goalkeeper” once per turn this way. Once per turn, during your opponent’s turn: You can target 1 “U.A.” monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect).
So toeing the line between our U.A. monsters and oblivion is Goalkeeper.
Goalkeeper boasts another heavy DEF stat weighing in at 2800 points. He’s Lv 6 and carries the standard U.A. family switch in effect.
What sets him apart is his defending ability. As a quick effect he can prevent 1 U.A. monster from being destroyed by your opponent. This is actually really useful as you can use this to wall or stall your opponent as needed.
As a defensive line, Ace, Blockbacker, and Goalkeeper can check most standard threats while you’re waiting for your next draw phase. I mentioned this before but it’s the truth: most casual U.A. players have no interest in the defensive game because they feel this deck needs all the help it can get offensively.
But the problem with this is U.A.’s have defensive natures for a reason. Their offensive abilities only work on your turn, but the defensive abilities only work on your opponent’s turn. When you’re trying to snowball stat gains turn by turn, Goalkeeper makes a key player just that more likely to make it through. Goalkeeper will do whatever it takes to keep you in the game, with Blockbacker nerfing effect monsters, and Perfect Ace shutting cards down outright he rounds out the defensive line nicely.