Forgive me, but I’m a sucker for these hard-luck, underdog, thrown to the wayside archetypes. SPYRAL was released in “The Dark Illusion” (with Subterrors, who I will probably do at some point) just last fall as a TCG exclusive.
Super Agent is based off of spy movies and its tropes, but most specifically James Bond. He’s the main monster of the archetype and while he can be normal summoned without any problems, he does have a fun gimmicky special summon effect.
If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent’s Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a “SPYRAL” card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of “SPYRAL Super Agent” once per turn.
Super Agent is level 4, 1900, warrior. With the level and ability to get him out easily he can toolbox Rank 4’s. His 1900 is pretty good for his level. Warrior and level 4 means he’s a RotA target.
So about this special summon: guess the top card of the opponent’s deck (monster, spell, trap) and if you get it right, special summon Super Agent, and if you do because of that effect you can pop a spell/trap. And only once per turn for either. I’m glad there’s no “face up” or “face down” restrictions for the pop. Some cards will limit your options that way but this doesn’t and I think this monster is all the better for it.
The guessing portion isn’t really that bad and it’s hilariously appropriate for this archetype’s theme. Spies are all about gathering intelligence and secrets, so scoping out the opponent’s deck is perfect. Now I’ll share a secret: this deck does have tricks that allow you to probe the top of the opponent’s deck – so it really removes a lot of the potential guess work. But even if you don’t know the next card already – the average deck has a monster/spell/trap ratio of 2:1:1. So guess “monster” and you’re probably going to be alright.
And despite being naturally weak, there is a comparison to be made with Bujins. No in terms of playstyle – nothing alike there. SPYRAL (right now) doesn’t have a whole hand trap/graveyard quick effect playstyle. But the comparison is in that both decks tend to focus support toward a single monster (Super Agent and Yamato, respectively). Each SPYRAL card plays to furthering Super Agent. The whole deck focuses on Super Agent.
But like Yamato, when it clicks – it can do some stuff and Super Agent with his team and his gadgets (no, not those Gadgets!) can get very dangerous in a hurry. I hope that you made it this far, I hope you’re following along, and I hope you come back for the next card.