Welcome back! Now any good Agent is usually just the foot soldier of much bigger cat. Behind the scenes is one person calling the shots and working out all of the angles. Meet SPYRAL Master Plan, the brains of the operation.
Once per turn: You can add 1 “SPYRAL MISSION” card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 “SPYRAL Resort” and 1 “SPYRAL” monster from your Deck to your hand, except “SPYRAL Master Plan”. You can only use this effect of “SPYRAL Master Plan” once per turn.
Master Plan has a lot going on for such short effects. First of all she gives out the missions – quite literally – she can hand out a mission every turn for no cost. Now “SPYRAL Mission – Assault” will get it’s own post, but pinpoint searching for no cost is always good. Heck even if its just for deck thinning, this is helpful.
The next item of business is that when she leaves the field you get to add the field spell (or a “SPYRAL Resort” which would mean if the archetype gets further support, you can choose between more than one) from your deck to your hand. So essentially she functions like a Terraforming.
But that’s not all – you can also add a SPYRAL monster from your deck to your hand as well. Except for herself, not bad. So whether that’s Super Agent, Drone, Quik-Fix, etc.
So you can add the missions for free while she’s live and when she goes down you get the field and another monster. She’s a heavy 2800 DEF and Lv 7 which may seem cumbersome in this archetype. But there is easy ways to make this happen without too much trouble.
Did I mention the three searches?! Spell, Field Spell and Monster? How many monsters do that? Not many, but Master Plan does. She’s definitely a better early game card than anything because she can basically set up your board, doing most of the heavy lifting for you.
Her 1200 ATK isn’t taking down any big threats, but she is a viable option for “SPYRAL GEAR – Drone” so you could very well change that. This is the very definition of a set up card. Personally I prefer to dump her in grave and bring her back out – it’s probably the easiest.
But since she brings out the field spell, we’ll probably look at that next.