Have you ever found yourself thinking “Man, it sure would be great if I could negate a special summon, absorb that monster’s ATK and then have the option to pass it around as well”? Do I have an answer for you…
During either player’s turn, when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can make this card and 1 other “D/D” monster you control gain 1800 ATK, until the end of this turn. If this card is sent from the field to the Graveyard: You can add 1 “Dark Contract” card from your Deck to your hand.
This guy. This guy right here? A rank 6 upgrade of Wave Caesar – now gimmie a second here..
I feel so bad for R4 Caesar. You can quick effect detatch 1 material to Soul Charge your field for free if something goes wrong in the battle phase. That should be an amazing defensive ability – and it is …. But.. rank 4 isn’t really a thing. Unless you’re running D/D Berformet or D/D Cerebus for their level manipulation. Lost opportunity..
So this Rank 6 WATER Fiend packing 2800 ATK and 1800 DEF. By the numbers he’s a clean upgrade. Also the Rank 6 means you could potentially build him out of an OG Flame Genghis and something else.
So again we drop a really really good defensive ability for a fantastic offensive ability. When your opponent tries to special summon, you can sac that monster and devour that thing.
Clear Wing and Crystal Wing also have big stat boosting abilities that take out enemy monsters. But while you don’t get the enemy monster’s full ATK – Caesar will share the boost with another D/D monster you control. Not split the difference and go halfies with it. Two monsters get an 1800 point boost each. Sure it may only be until the end of the turn, but let’s remember a couple of things:
- D/D/D’s are an OTK deck.
- You can do this TWICE
Particularly when High King Executive Alexander is live you have the potential for absolutely absurd numbers. We’re talking wearing a “scouter” at the end of the Buu Saga (DBZ). It almost becomes pointless to count.
R6 Caesar doesn’t get the revive ability, but retains the ability to return a contract from your graveyard to your hand if Caesar leaves the field and is sent to the graveyard. Now this may not save the day every game, but I’d rather have it than not. It just could open that comeback play and pull you out of the fire.
While I’ve expressed that the Alexander line is my favorite line by design and aesthetics, Wave Caesar Ragnarok with his enemy steal equip I believed was probably the most dangerous natural boss monster (pound for pound).
…I may need to re-evaluate that opinion.