Well, well, what have we here? I have a fondness for field spells. I believe that if things ever went full Kaiba Corp. with AR tech to create elaborate holograms to enrich a children’s card game – possibly the coolest sequence would be seeing the terrain change to accommodate the active field spell. Field spells over their many variations in multiple games are a way of providing your monsters with distinct advantages or punishing other monsters with distinct disadvantages. So now that the Link exclusive Cybers have a field spell of their own, lets get the dirt on it!
All Link Monsters you control gain 300 ATK. Once per turn: You can target 1 monster in either player’s Graveyard; shuffle it into the Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zone to the Graveyard
Wow. OK Charlie, this is definitely a mixed bag. So we have a minor power boost. 300 isn’t much to write home about. It pushes Honeybot from 1900 to 2200 which is nice to get her stats into “tribute” caliber. But little Link Spider even at 1300 is still just a paper tiger..
Our next point is once per turn recycling. The ability to recycle from either graveyard is a boon because you can disrupt your opponent’s graveyard set-up. But as a once per turn, on your turn, is slow as molasses in January and may just be better off sticking to your graveyard to stock your own deck.
The final effect is horrifying. It smacks of the ill-fated Nordic/Aesir field spell The Nordic Lights. If Cybenet Universe is destroyed all monsters in the Extra Monster Zone are also destroyed. Now this could also be your fail safe switch as well, as the card doesn’t specify your monsters – this will also nuke their monsters. So you could always set one up with the intention of using it as a Dark Hole for Extra Monster Zone monsters. A nasty little something to keep waiting in the wings if your opponent starts going off.
I really like the artwork, it really has that high tech, digital feel in a way that Digital Bug and Crashbug really never had (for me). But the artwork really doesn’t rescue this card, in my opinion. The boost to your Links should’ve been a little more consequential, the shuffle should’ve been quick, and then maybe you can tack on that deadman switch effect at the end without it feeling like a building your strategy with an intentional flaw included. I suppose time will bear it out, but I’m not too crazy about this one, boys and girls.