Welcome back! Today we feature Green Layer. This is not Tommy Oliver by any means but he does bring something to the table.
When this card is Normal or Special Summoned: You can Special Summon 1 “Super Quant” monster from your hand. If this card is sent to the Graveyard: You can discard 1 “Super Quant” card; draw 1 card. You can only use each effect of “Super Quantum Green Layer” once per turn
So, right off the bat we have a Lv.4. Good start – Lv. 4 has a lot going for it. Spellcaster also has its advantages, Wind isn’t great but it’s not a weakness by any means. 1600/1400 is a weakness though, there’s not much you can do about that.
Also he should only be out there long enough get that Super Quantal Mech Beast Aeroboros given that his summon ability is to special summon a “Super Quant” monster from your hand. This makes for good resource piling as you can combo this with your other Quantums. While not many run the Alphan Ball spell, you can use Green Layer to set the play up.
Use Red Layer’s ability to special summon itself from the hand, normal Green Layer, and use Green Layer’s ability to special summon Blue Layer. While there are serious concerns about what could happen – this is a way to do it. I’m getting ahead of myself, but you don’t need Alphan Ball in hand because Blue Layer can search it.
The graveyard ability for Green Layer is to discard a “Super Quant” card to draw one card. A net loss (-1), however not necessarily a bad thing. Green Layer’s cost of sending a Super Quant to grave means you have your choice of what to activate in terms of effect amongst the other Super Quant monsters.
Not as good as the other Layers, but I hesitate to call him bad. His draw gives the occasional “heart of the cards” top deck moment and his bonus summon is quite good. As you can drop any Super Quant and then Magnacarrier a Mech, Mech effect to material equip the other Layer(s), then you have options.