Cyberse Link is a Japanese structure deck slated for June 17th and while only a few cards have been revealed so far, Trigate Wizard is one of them.
Link 3 – monsters, except Tokens – min. 2
This card gains these effects depending on the number of monsters in a Mutual Link with it.
● 1 or more: If a monster in a Mutual Link with this card battles an opponent’s monster, any battle damage it inflicts to your opponent is doubled.
● 2 or more: Once per turn: You can target 1 card on the field; banish it.
● 3: Once per turn, during either player’s turn, when a card or effect is activated: You can negate the activation, and if you do, banish that card.
Before we really get into this let’s clear up some terminology:
Link monsters are summoned by tributing monsters equal to the intended summon’s “Link” number. So a Link 1 requires 1 monster while a Link 3 requires 3 monsters. Also if you tribute a Link monster, its Link value is deducted. So a Link 3 can be summoned with a Link 2 + another monster.
Trigate Wizard’s effects are based on Mutual Links. A Mutual Link is when adjacent Link Monsters have their Link arrows pointing at each other. Say for example: you have Trigate Wizard beside Honeybot, they would be Mutually Linked because each has a Link to the other.
So having said all that, let’s look at Trigate Wizard and see if he’s worth all the hassle of coordinating Link markers.
So he’s an Earth attribute, Cyberse type, Link-3 with 2200 ATK and three Link markers (left, top, right). Right away the stats aren’t bad, but for the investment, 2200 doesn’t seem that imposing. So perhaps his effects bolster his functionality.
1 Mutual link: double battle damage for monsters mutually linked with this card. Now this does count for your opponent if you have a mutual top link. So be careful. Of course a few shenanigans to set Trigate Wizard under a Decode Talker could make for a very big Talker with the potential to do some big damage.
2 Mutual links: once per turn, target a card on the field and banish it. OK! Now we’re talking! Spot removal is always nice – spot removal from play is better. Sure it’s slow, but not many cards just allow you to continually banish cards. And that’s another thing – cards – not just monsters. You can hit critical field spells, scales, spells, traps – this could be a very bad day for the other guy.
3 Mutual links: once per turn, during either player’s turn you can negate the activation of a card and remove it from play. This is a fantastic effect. If you can manage the feat of three mutual links with Cyberse Wizard he becomes the most dangerous card on the board. A quick effect that isn’t limited to a specific type of card. It’s Trigate Wizard’s final and most costly effect, but with good reason: once you’ve met the Linking requirements the effect (even if only once per turn) is a whole nother level of dangerous. Same applications as the 2-Link effect, there’s no limitations on card type. You just start negate banishing their crap and they won’t have a deck after long.
Something else to consider: 2-Link and 3-Link are each once per turn but Trigate Wizard isn’t limited to “one of the following effects”. Meaning you can use both in a single turn. So a banish and a quick-effect negate/banish each turn. Your opponent may not be too eager to try their luck.
While effects based on mutual links is kinda gimmicky, it’s almost to be expected that you would get a few of them. And Cyberse Wizard is worth the trouble. Negation is great, but negate with banish is great! Especially once per turn; either turn. The 2200 is serviceable if not earth-shattering.
The artwork is fun and a little whimsical, could have easily passed as a Spellcaster. But I’m really excited about this monster. Oh he’ll grow old and become irrelevant quickly in the face of faster, more efficient Link monsters as boosters come out, but until then, let’s show the opponents a magic trick…