So Chemicritters got one trap. Yep Konami was a little stingy about the support, but it ain’t half bad.
Banish 1 face-up “Chemicritter” monster you control; Special Summon 2 “Chemicritter” monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 “Burnout” per turn.
So it’s a two stage card. The first effect gains some field presence – it’s also one of few Chemicritter specific effects – wherein you banish a face-up Chemicritter to special summon two more from the deck.
Provided that you haven’t already gone through your resources, this essentially gives you a free Methydraco. Banish anything and pull 2 Dioxogres, 2 Hydragons, or one of each.
It’s second effect is also nice: (excluding the turn it hit the graveyard) banish this card from grave to target a banished Gemini and special summon that monster. Plus that Gemini monster then gains its effects.
This is a great secondary effect and also has synergy with Dioxogre’s banish effect as well. And because Carbo Crab sets up Dioxogre we now have a nasty (if slightly situational) little chain of goodness here.
- Carbo Crab’s effect add a Gemini to hand + buries a Gemini.
- Summon the Dioxogre you added to hand, his effect banished the monster you buried
- Burnout the Carbo Crab – spawn more scariness
- Next turn, feed Dioxogre your dead Carbo Crab (because why not?)
- Now banish the Burnout to summon that first monster that you banished with Dioxogre
Now provided that nothing catastrophic has happened between those turns, you now have at least 4 monsters on the field (Dioxogre, 2 from Burnout, plus another from Burnout’s banish). That’s good presence.
Burnout isn’t a trap so much that it aggressively affects your opponent, but it’s a valuable resource in any Chemicritter deck. There’s the obvious weaknesses of it being a basic trap (requiring set-up to even use in the first place) and the second effect being stalled for the turn in lands in the graveyard.
Personally it would’ve been better as a basic spell if you want to keep the restrictions on the second summon, or leave it as a trap and remove the restrictions entirely. This still keeps the card slow, explosive, but slow. Well, I’m digressing, final verdict? If you play Chemicritters – then you’re playing this.