#Yugioh Card Review – Burnout

So Chemicritters got one trap. Yep Konami was a little stingy about the support, but it ain’t half bad.

Banish 1 face-up “Chemicritter” monster you controlSpecial Summon 2 “Chemicritter” monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 “Burnout” per turn.
So it’s a two stage card.  The first effect gains some field presence – it’s also one of few Chemicritter specific effects – wherein you banish a face-up Chemicritter to special summon two more from the deck.

Provided that you haven’t already gone through your resources, this essentially gives you a free Methydraco.  Banish anything and pull 2 Dioxogres, 2 Hydragons, or one of each.

It’s second effect is also nice: (excluding the turn it hit the graveyard) banish this card from grave to target a banished Gemini and special summon that monster.  Plus that Gemini monster then gains its effects.

This is a great secondary effect and also has synergy with Dioxogre’s banish effect as well.  And because Carbo Crab sets up Dioxogre we now have a nasty (if slightly situational) little chain of goodness here.

  • Carbo Crab’s effect add a Gemini to hand + buries a Gemini.
  • Summon the Dioxogre you added to hand, his effect banished the monster you buried
  • Burnout the Carbo Crab – spawn more scariness
  • Next turn, feed Dioxogre your dead Carbo Crab (because why not?)
  • Now banish the Burnout to summon that first monster that you banished with Dioxogre

Now provided that nothing catastrophic has happened between those turns, you now have at least 4 monsters on the field (Dioxogre, 2 from Burnout, plus another from Burnout’s banish).  That’s good presence.

Burnout isn’t a trap so much that it aggressively affects your opponent, but it’s a valuable resource in any Chemicritter deck.  There’s the obvious weaknesses of it being a basic trap (requiring set-up to even use in the first place) and the second effect being stalled for the turn in lands in the graveyard.

Personally it would’ve been better as a basic spell if you want to keep the restrictions on the second summon, or leave it as a trap and remove the restrictions entirely.  This still keeps the card slow, explosive, but slow.  Well, I’m digressing, final verdict?  If you play Chemicritters – then you’re playing this.

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