Sweet sassy molassy! So I’m working on a Noble Knights review and it’s been taking a while. So let’s cover some sweet, sweet Six Samurai support.
If this card is destroyed by battle or card effect: You can Special Summon1 “Six Samurai” monster from your Deck, except “Shadow Six Samurai – Fuhma”. If exactly 1 “Six Samurai” monster you control (and no other cards) would be destroyed by a card effect, you can banish this card from your GY instead.
So Fuhma (sometimes spelled Fuma) is a shuriken, so a fitting name for a ninja bearing a pair of shuriken.
So Fuhma has two effects, the first being that if you get Fuhma blown up you can replace him with another Six Samurai from your deck. An important detail is that this will pull any “Six Samurai” monster. Now there are 3 branches of the Six Samurai: the original “The Six Samurai”, the follow up “The Legendary Six Samurai”, and now the “Shadow Six Samurai”.
This open-ended wording allows to summon a monster from any of those familles. Which makes this effect extremely flexible. It also doesn’t restrict you by level either.
Its second effect is primarily defensive, similar to the old Six Samurai effect that would allow you to sacrifice another Six Samurai you control if one were to be destroyed. This allows you to banish Fuhma to preserve an individual Six Samurai on your side of the field.
It should also be noted that there is no timing restriction either. So if you played Fuhma, it got destroyed by an attack, it summons a new Six Samurai, the new one is attacked and would be destroyed, you could then activate the second effect to keep the replacement alive.
So Fuhma can allow you to maintain field presence or establish a foot hold if you’re off to a slow start. Potentially you could use the first effect to float into a combo piece, but it might not be the most effective use of this monster.
His stats are good. He’s a tuner, that’s a plus, and you’ve always got:
Fuhma into Lv. 4 Samurai, Double-Edged into Fuhma and another Lv. 4 Samurai — Trishula.