In continuing along the new Six Samurai support we find Genba. Genba is a Lv. 2, Fire attribute, Warrior with a 500/2100 stat line and is another Tuner for the Samurai.
That’s a pretty decent opening but let’s see what he’s actually capable of doing in the field.
When this card is Normal Summoned: You can target 1 of your banished“Six Samurai” monsters; add it to your hand. If exactly 1 “Six Samurai” monster you control (and no other cards) would be destroyed by a card effect, you can banish this card from your GY instead.
So right off the bat we have some synergy. Each of the Shadows have the effect to banish themselves from grave to protect a singular Samurai monster. There are also other effects that we’ll look at later that further banishing – not to mention the opponent banishing your stuff.
So Genba hits the field and you get a Samurai back from the void. And while there is technically no “once per turn” stipulation, it does specify “normal” summon. So we’re stuck. But if you play some bouncing shenanigans – maybe you can get a little more out of this.
Ideally Genba is going to be retrieving cards like Kizan and Grandmaster (well, older Kizan, I suppose) to get plays going. Besides, Genba and Kizan are an easy Legendary Shi En. And everybody likes that guy.
His Fire attribute lends to that insane new trap if you’ve got the stones to try and pull that off, also his 2100 DEF is reasonably safe early on if you start slow. The built in defensive measure is useful or you can summon him to get back a Shadow that already used that effect.
I don’t think he’s a staple by any means, but he might add a little something extra if you had the space to fit one or two in.